import java.util.concurrent.CountDownLatch;
import java.util.concurrent.locks.ReentrantLock;
/**
* Program.java
*
* Main entry point for game. Creates two threads,
* Ping and Pong, that alternately display “Pingâ€
* and “Pong†respectively on the console.
*/
public class Program {
public static void main(String[] args) {
// Create a lock to be acquired by the player thread that is to return the ball.
// To ensure that each player thread acquires the lock in turn, the fairness
// parameter is set to true to favor granting access to the longest-waiting thread.
ReentrantLock lock = new ReentrantLock(true);
// Countdown latch to ensure that the main thread waits until the player threads
// are finished before terminating the program.
CountDownLatch latch = new CountDownLatch(6);
System.out.println("Ready... Set... Go!");
// Start playing!
Player ping = new Player(latch, lock, "Ping!");
Player pong = new Player(latch, lock, "Pong!");
try {
latch.await(); // wait for countdown latch to reach 0
} catch (InterruptedException e) {
System.out.println(e);
} finally {
// Terminate threads
ping.terminate();
pong.terminate();
}
System.out.println("Done!");
}
}
/**
* Player Thread with safe terminate() method.
*/
class Player implements Runnable {
private volatile boolean running = true; // thread-safe flag
private CountDownLatch latch;
private ReentrantLock lock;
private String name;
Player(CountDownLatch latch, ReentrantLock lock, String name) {
this.latch = latch;
this.lock = lock;
this.name = name;
new Thread(this).start();
}
public void terminate() {
running = false;
}
public void run() {
while (running) // run the thread until it is terminated
{
try {
// Wait for a return from the opponent
lock.lock(); // acquire the lock (lock() will return when the lock is not owned by another thread)
if (!running)
break; // exit loop if thread is terminated
// Signal a return
System.out.println(name);
latch.countDown(); // decrement count
Thread.sleep(1000); // sleep for 1 second for simulation and to allow context switch
} catch (InterruptedException e) {
System.out.println(e);
} finally {
lock.unlock(); // release the lock (letting the other player return the ball)
}
}
}
}
// Cesar De la Paz
// POSA 2013
// Assignment 1 written in Java
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
/* The algorithm alterantes between ping and pong by synchronizing
* with the use of a monitor and a static "turn" variable.
* Nofity/Wait are NOT required but useful to prevent wasting computer
* resources. They prevent wasteful loops checking for threadTurn == X
*/
public class PingPong implements Runnable {
public static Lock lock = new ReentrantLock();
public static int i = 0;
public static int threadTurn = 0;
public void run() {
while (i < 10) {
synchronized (lock) {
if (threadTurn == 0) {
System.out.println("Ping!");
threadTurn = 1;
} else {
System.out.println("Pong!");
threadTurn = 0;
}
i++;
lock.notify();
try {
lock.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
synchronized(lock){ lock.notify();}
}
public static void main(String[] args) {
Thread threadA = new Thread(new PingPong());
Thread threadB = new Thread(new PingPong());
System.out.println("Ready... Set... Go!");
threadA.start();
threadB.start();
try {
threadA.join();
threadB.join();
} catch (InterruptedException ignore) {}
System.out.println("Done!");
}
}
public class ProgramAssignment1 {
private Object mLock = new Object();
private boolean mIsPingPrinted = false;
private static final String READY_SET_GO = "Ready… Set… Go!";
private static final String PING = "Ping!";
private static final String PONG = "Pong!";
private static final String DONE = "Done!";
private static final int COUNTER = 5;
/**
* Ping thread which prints Ping!
*/
private class PingThread extends Thread {
@Override
public void run() {
super.run();
printPing();
}
private void printPing() {
int counter = COUNTER;
synchronized (mLock) {
while (counter-- > 0) {
if (mIsPingPrinted) {
try {
mLock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(PING);
mIsPingPrinted = true;
mLock.notify();
}
}
}
}
/**
* Pong thread which prints Pong!
*/
private class PongThread extends Thread {
@Override
public void run() {
super.run();
printPong();
}
private void printPong() {
int counter = COUNTER;
synchronized (mLock) {
while (counter-- > 0) {
if (!mIsPingPrinted) {
try {
mLock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(PONG);
mIsPingPrinted = false;
mLock.notify();
}
}
}
}
public static void main(String[] args) {
System.out.println(READY_SET_GO);
System.out.println();
ProgramAssignment1 pa1 = new ProgramAssignment1();
PingThread pingThread = pa1.new PingThread();
PongThread pongThread = pa1.new PongThread();
pingThread.start();
pongThread.start();
try {
pingThread.join();
pongThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(DONE);
}
}
class Main
{
private static class MyThread extends Thread
{
private static int next_id = 0;
private static Object lock = new Object();
private String msg;
private int id;
private MyThread(String msg, int id)
{
this.msg = msg;
this.id = id;
}
public void run()
{
try
{
for(int i = 0; i < 3; i++)
{
synchronized (lock) {
if (next_id != id)
{
lock.wait();
}
System.out.println(msg);
next_id = (id == 0) ? 1 : 0;
lock.notify();
}
}
}
catch (Exception e)
{
System.out.println(e.getClass().getName());
}
}
}
public static void main(String[] args) throws InterruptedException
{
System.out.println("Ready! Set! Go!");
System.out.println();
MyThread th1 = new MyThread("Ping!", 0);
MyThread th2 = new MyThread("Pong!", 1);
th1.start();
th2.start();
th1.join();
th2.join();
System.out.println("Done!");
}
}